Crazy Cars III
Platform: Commodore 64
Gametype: Undefined
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Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.

The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.

When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.

Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.

Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

Trivia

The SNES version of the game is unique in that it supports the Super Scope Light Gun. Having it plugged in activates a unique racing mode and changes the game considerably, as the player can shoot his way through traffic rather than avoiding it.

In 1994 Titus Interactive released an updated version of Crazy Cars III called Lamborghini American Challenge. The most important difference between the two version is that the training mode from Crazy Cars III has been replaced by a two-player tournament mode in Lamborghini American Challenge. The names of some of the A.I. drivers have also been changed. Furthermore the 1994 version runs fine on faster PC's without MoSlo or another slowdown utility (only pure DOS however). Finally, the red Lamborghini has been replaced by a yellow one.

On the player selection screen, there is a character's portrait that looks an awful lot like Mister T from The A-Team tv series. On some versions of the game, his name is given as Joe.


http://www.mobygames.com/game/c64/lamborghini-american-challenge/trivia
